![]() I was a creative consultant on it and continue to consult, but that means helping Joe. It's working on System Shock 3 now, and I've been assisting up here. He knows me well enough to know I wasn't going to leave Austin, Texas, so I set up my own studio down there. I was the producer on the original Underworld and Underworld 2 and System Shock, so we've worked together a long time and I jumped at that opportunity. Do you want to go in with me?" And I just said, "Yeah!" We've been working together since Paul did a game called Space Rogue in 1989. ![]() And right around the time my three-year commitment was ending, Paul came along and said, "I'm starting a new studio. I created a game development program that ran for three years, and about midway through that I realized that, as much as I enjoyed teaching, I was not a teacher and I still wanted to make games. Warren Spector: I was teaching at the University of Texas. How did you get involved with OtherSide Entertainment’s Underworld Ascendant as Studio Director? The Underworld series is back in Underworld Ascendant (due out on November 15th) thanks to OtherSide Entertainment, and I recently had a chance to visit the studio, check out the game, and interview the creative team.ĭuring my time with Warren Spector, he talked about leaving teaching to return to gaming, his role in the development of Underworld Ascendant, trying to recreate that experience he felt the first time playing Dungeons & Dragons, and more: The legendary game designer and producer is behind some all-time great games including System Shock, Deus Ex, and a number of games in the Ultima series, including Ultima Underworld: The Stygian Abyss in 1992. If you’ve been playing video games since the ’90s (or earlier), chances are that you’ve played a game from Warren Spector.
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